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TSQLR
The best Quake single player level resource ever.

Happy Ice Rhino
TEAMShambler site reviewed Battlezone II IA / SP maps.

Nali City
Shambler was the Unreal / UT single player reviewer.

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Reviews, speedruns, articles, trick demos, irc chat logs, and views for a variety of FPS games
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Serious IRC discussions

Introduction:
I spend far too much time chatting on IRC, usually in the #terrafusion channel on the Gamesnet.net server. When the conversations / discussions / arguments verge on the "interesting" I save the chat logs, and post the more serious discussions here. For silly banter and abuse, go here.

Serious IRC discussions:

Feedback on drum'n'bass discussion - 29/10/00
Third lot of feedback from Mineral (an ICQ discussion) on the discussion below.

Feedback on drum'n'bass discussion - 11/10/00
Second lot of feedback from Mickey, Jesse and, errr, SCRAD on the discussion below.

Feedback on drum'n'bass discussion - 03/10/00
First lot of feedback from nunuk and Ajare on the discussion below.

Is drum'n'bass becoming too hard?? - 01/10/00
Music related discussion about where jungle/drum'n'bass is going, since harder "techstep" has overtaken happier "jump up".

Recommended gabber CDs - ??/08/00
Someone was asking for recommended gabber CDs so here it is, a list of Shambler's top picks of the hardest and fastest.

Q3A single player possibilities 7 - 1/5/00
Few months old discussion with ideas about the monster usage, AI, and possible storyline of a Q3A SP game.

Navigating Quake maps = increased brain size?? - 19/3/00
Well, does it?? Does learning maps and indeed games increase your navigational ability?? cyBeAr and I discuss this...

The dissolution of the mind upon death - 28/1/00
A philosophical debate on whether the human mind can continue after death as a collection of dispersed constituent parts.

Current DM review sites - 12/12/99
A fairly obvious but honestly critical discussion of current DM map review sites and their failings.

Shambler argues for Q3A??? - 12/10/99
Yes! It's true! I was and still am very displeased with Q3A not having single player, but I can see the benefits of a pure botmatch/multiplayer game for *other* people (including people offline). Killes can't see that...thus we (and others) argue.

DM review sites....the scene needs one. - 5/10/99
A discussion about the lack of Q1 DM review sites, whether one could be started, and the problems involved.

Single player and botmatch - 22/9/99
A rather awkward argument mostly with Paul@MPQ, who still doesn't understand the obvious differences between FPS single player and botmatch. I was reluctant to discuss the differences at first, but have to point them out eventually.

Discussion of the promotion rant - 2/9/99
Following on from my rant about people paying more attention to promotion rather than level quality, various #terrafusion regulars acknowledge and discuss this very real problem.

Spider[GEC] claims Unreal looks ugly! - 27/8/99
Well, maybe this should be in the silly section as Spider's attempts to argue that Unreal looks ugly are often hilarious - and to be honest, some of my replies are pretty sweet too =). Anyway, he's wrong and everyone knows it.

Unreal SP mapping - 25/8/99
An unsually calm discussion, briefly touching on how the focus in Unreal SP maps differs from other games.

Vicious argument about speKtrum's design - 30/7/99
Various people have "issues" with the design of my spektrum site....with all the ludicrous bitching and insults (ummm, mostly mine :P), this really should be in the silly section, but maybe, just maybe, there are reasonable points in there somewhere.

Shambler grumbles about Real Life styled maps - 29/7/99
See above. Real Life style maps just don't work in Quake1 or Q2.

Q3A single player possiblilities 6 - 21/7/99
Large indepth discussion, mostly with the Tron, contiuning where earlier Q3A SP discussions left off.

Q3A single player possiblilities 5 - 21/7/99
Discussion with the Borsato about the quality requirements for a Q3A SP mod.

Q3A single player possibilities 4 - 21/7/99
Short chat with the Sleepy, recovering the basic Q3A SP mod idea.

Q3A single player possiblilities 3 - 18/7/99
A discussion with the guf (now working on Daikatana), comparing his ideas for a Q3A single player game.

Q3A single player possiblilities 2 - 18/7/99
A very large discussion about the possibility of making a proper single player game from Quake3: Arena.

Q3A single player possibilities 1 - 18/7/99
A short log showing SPoG's original suggestion for a Q3A SP map/mod.

Q2 Mission Packs - 17/7/99
A bit of waffle about the various mission packs.

Bad Unreal maps - 16/7/99
A despairing rant about the amount of downloads some of the worst Unreal maps get. I've since realised that this is because Nali City post the maps before they review them, so people don't know how bad the maps will be. Still, it's disturbing to think of those poor innocent people downloading such shite maps...

Q3A IRC chat log discussion No. 1 - Ages ago
A medium IRC chat log discussing Id's folly of making Q3A DM only, and what they could have done.

Q3A IRC chat log discussion No. 2 - Ages ago
A colossal IRC argument again about Q3A's DM only aspect, and whether it's all a big mistake.

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